/*******************************************************************************
Login.h

	Author:		LiuDingXi
	e-mail:		liudx@gmail.com
	Date time:	2009-08-17

	Copyright (C) 2009
	All rights reserved.
	
*******************************************************************************/

#ifndef _Login_H_
#define _Login_H_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "GScene.h"
#include "LoginDlg.h"

class CLogin : public GScene
{
public:
	CLogin();
	virtual ~CLogin();
	
	virtual BOOL Init(LPCTSTR szFolder, GDC* pDC, GEngine* pEngine);
	virtual LONG  Update(UINT nMillisecond);  

public:
	//{{ MAP_INDEX_BEGIN
	enum {
	};

	//}} MAP_INDEX_END

	//{{ SPRITE_INDEX_BEGIN
	enum {
		GameBG = 0x7,
		LoginRes = 0x2,
	};

	//}} SPRITE_INDEX_END

	//{{ SPRITE_LIST_BEGIN
	//}} SPRITE_LIST_END

	//{{ DIALOG_INDEX_BEGIN
	enum {
		LoginDlg = 0x0,
	};

	//}} DIALOG_INDEX_END

	CLoginDlg	m_LoginDlg;

};


#endif//_Login_H_
